﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RPGServer
{
    /// <summary>
    /// 发送到服务器的请求命令，这些命令服务器都会立即给与回应
    /// </summary>
    public class RPGNET_REQUEST
    {
        /// <summary>
        /// 登录系统
        /// </summary>
        public const byte LOGIN = 0x01;
        /// <summary>
        /// 登出系统
        /// </summary>
        public const byte LOGOUT = 0x02;
        /// <summary>
        /// 创建单位
        /// </summary>
        public const byte CREATE_OBJECT = 0x03;
        /// <summary>
        /// 删除单位
        /// </summary>
        public const byte DELETE_OBJECT = 0x04;
        /// <summary>
        /// 切换地图
        /// </summary>
        public const byte SWITCH_MAP = 0x05;
        /// <summary>
        /// 移动单位
        /// </summary>
        public const byte MOVE_OBJECT = 0x06;

        /// <summary>
        /// get object list in map range
        /// </summary>
        public const byte GOLIMR = 0x07;

        /// <summary>
        /// fight action
        /// </summary>
        public const byte FA = 0x11;
    }
}
